High-risk, high-reward boss encountered in the castle walls. Features Quick Time Events and interactive slider mechanics. Defeating this boss grants a chance to obtain the permanent Cursed Child moveset.
The Cursed Child represents a high-risk, high-reward paradigm focused on rapid gap-closing and interactive Quick Time Events. This boss requires players to master slider-based mechanics for maximum damage output.
The boss begins with a highly augmented version of the playable Cursed Child moveset, dealing exactly 200% of standard damage output.
| Ability | Damage | Cooldown | Blockable | Description |
|---|---|---|---|---|
| Onslaught | 17% | 17s | Yes | A grounded sequence comprising knife slashes and kicks, ending in an upward kick that rolls the opponent away. |
| Feral Takedown | 9.5% | 17s | Yes | An aerial variant featuring an airborne punch, a torso stab, and an evasive backflip. |
| Lethal Wound | 12% Total | 18s | No | Covers extreme dash distances to trip the opponent, applying three sequential stabs and a forward launch kick. |
| Bloody Mary | 19% Total | 21s | No | A complex sequence involving a retreating kick, a grab, spatial repositioning, and an aerial downward stab. |
| Fight | 4-12% | 21s | Yes | Initiates an interactive slider event. Perfect execution yields green flash and 12% damage; failure reduces output to 4%. |
Triggers exclusively after a perfect block, lowering the attacker's defense by 33% and stacking continuous damage increments up to 5.5.
When the boss's hit points drop below the 450 threshold, an instant Phase 2 shift occurs, unlocking a suite of devastating ultimate abilities.
| Ultimate Ability | Damage | Cooldown | Type | Description |
|---|---|---|---|---|
| Cursed Remedy | 70% | 16s | Unblockable | A multi-slash sequence terminating in a neck slash, producing extreme launch distances. |
| Reset | 50% Reflect | 45s | Counter | The user incurs 25% non-lethal self-damage to reflect 50% damage to the attacker and 25% to the surrounding area. |
| Seven Souls | 70-80% | 44s | Unblockable | Requires dual slider successes. Optimal execution yields a massive diagonal slash and an energy wave launch. |
| Special Hell | 75% | 15s | Unblockable | Gated behind prior successful execution of Seven Souls and the Cursed Remedy finisher. Generates a catastrophic explosion. |
Guarantees an immediate 50% health wipe, dealing 1.2 damage every 50 milliseconds. Possesses total hyper-armor against basic attacks and area damage. Can only be interrupted by specific command-grab moves, such as the Unsealed Sorcerer's Palm Strikes.
An inescapable sequence that combines Feral Takedown with Bloody Mary using Shift-Lock camera manipulation.
Begin the aerial takedown animation sequence
Violently rotate the camera using the Shift-Lock feature while repeatedly inputting Bloody Mary
The camera rotation shifts the collision detection hitboxes, causing Bloody Mary's knocking hit to land concurrently with the final frames of the takedown
Unless an opponent utilizes a dedicated evasive ability, this sequence is inescapable
Manipulates ragdoll physics for extended combo potential.
Utilizing "Onslaught" on a previously downed opponent alters the standard knockback vector. This allows for an immediate forward dash to re-engage, creating extended pressure sequences impossible with standard combo paths.
Becoming The Conquered actively prevents dealing damage to or fighting the Cursed Child boss. Use the Boss Spawn Tracker to prioritize your engagement based on current progression needs - the Cursed Child moveset or The Conquered transformation.
Monitor spawn timers, track pity systems, and optimize your farming routes with our interactive Boss Spawn Tracker.