The Conquered

World Event Boss

Mark Grayson / Alternate Invincible Variant. The Conquered represents an anomaly in the character roster - obtained exclusively through a rare, dynamic World Event.

Overview

The Conquered is not selected from a menu but is obtained exclusively through a rare, dynamic "World Event." A yellow portal will spawn randomly within the arena; interacting with this portal temporarily transforms the player into The Conquered.

Critical Warning: The server instantly broadcasts the player's transformation via a global notification, effectively turning the user into "public enemy number one" and drawing the combined aggression of the entire lobby.

Key Characteristics

  • 200 HP health pool (double standard characters)
  • Designed for supreme 1v1 dominance
  • Struggles to maintain combo extensions due to massive knockback
  • Transform lasts until the player dies or round ends

Quick Stats

Health Pool 200 HP
Type World Event
Difficulty Extreme
Spawn Yellow Portal
Playstyle Hit-and-Run
Best Mode 1v1 Duels

Complete Moveset & Frame Data

The Conquered's abilities focus on overwhelming burst damage with significant knockback properties. Understanding cooldown windows is critical for both playing as and against this character.

Ability Damage Cooldown Blockable Description
Fraction of Power 20% Max HP 12s No A sweeping uppercut launching the target into the sky. Features invincibility frames during windup but suffers severe endlag on a miss.
Holding Back 30% Max HP 15s Yes A chambered lunge followed by an aerial pursuit, culminating in hammering the opponent into the concrete. If opponent blocks the initial lunge, user is locked into animation.
Visceral Drive 38.5% Max HP 14s No A brutal three-hit strike sequence transitioning into a throat grab, wherein the user drags the opponent's face across the terrain. Operates as an unblockable command grab.
Death Leap 25% Max HP 15s No An aerial repositioning tool that transitions into a steep V-shaped dive-bomb, creating a localized AoE damage crater.
This Is Over! (Ultimate) 52.5% Max HP 1x Per Life No Paradigm-shifting ultimate. Cinematic swipe, ascend to sky, crash down generating arena-wide explosion. Instantly heals to 100% HP and resets all ability cooldowns.

Ultimate Awakening: "This Is Over!"

The Ultimate Double-Health Strategy

The tactical depth of this ultimate lies in its secondary effects: activation instantly heals the user to 100% health and completely resets all ability cooldowns.

Elite Strategy: Deliberately absorb damage until you are at a microscopic health threshold before triggering the ultimate. This effectively doubles your 200 HP lifespan, turning you into an even more dangerous target that requires TWO full executions to defeat.

Ultimate Sequence Breakdown

Phase 1: Cinematic Swipe

Quick slash animation that can catch opponents off-guard

Phase 2: Sky Ascension

Character rises into the air - brief window where opponents may attempt to escape the blast radius

Phase 3: Catastrophic Impact

Massive AoE explosion dealing 52.5% damage to all nearby opponents

Phase 4: Full Reset

Health restored to 200 HP and all cooldowns reset - ultimate ability restored

Execution Finishers

When an opponent is reduced to 30% HP or lower, The Conquered's standard abilities morph into hyper-violent execution animations.

Holding Back Finisher

The "Holding Back" finisher features a prolonged, rhythmic beatdown where the user literally pauses to catch their breath before delivering the final blow.

Counter-Opportunity: This animation locks the user in place for several seconds, leaving them vulnerable to third-party intervention from other players.

Visceral Drive Finisher

The "Visceral Drive" finisher triggers a unique counter-animation where the opponent attempts a futile retaliatory punch, only for the user to catch their fist and repeatedly headbutt them to death.

Counter-Opportunity: The extended animation duration creates significant vulnerability windows for coordinated teams to interrupt.

Combat Strategy & Tips

As The Conquered

  • Prioritize Visceral Drive for guaranteed 38.5% burst damage
  • Use Fraction of Power for safe iframe-based trades
  • Save ultimate for critical low-health moments to reset
  • Isolate single targets - your knockback prevents extended combos
  • Be aware that global notification makes you a magnet for aggression

Against The Conquered

  • Force the confrontation before they can farm their ultimate
  • Attack during the extended finisher animations
  • Bring Doc Seismic for Viltrumite defense shredding
  • Coordinate with team to prevent healing resets
  • Dodge Death Leap to avoid the AoE crater

Spawn Mechanics

The yellow portal spawns at random locations within the arena. When it appears:

  1. Global server notification alerts all players
  2. Race to reach the portal - first interaction wins
  3. Transform lasts until death or round end
  4. Being The Conquered prevents fighting the Cursed Child boss

Ready to Master The Conquered?

Use our interactive Frame Data Engine to analyze every ability and plan your optimal combo rotations.