Mark Grayson / Alternate Invincible Variant. The Conquered represents an anomaly in the character roster - obtained exclusively through a rare, dynamic World Event.
The Conquered is not selected from a menu but is obtained exclusively through a rare, dynamic "World Event." A yellow portal will spawn randomly within the arena; interacting with this portal temporarily transforms the player into The Conquered.
The Conquered's abilities focus on overwhelming burst damage with significant knockback properties. Understanding cooldown windows is critical for both playing as and against this character.
| Ability | Damage | Cooldown | Blockable | Description |
|---|---|---|---|---|
| Fraction of Power | 20% Max HP | 12s | No | A sweeping uppercut launching the target into the sky. Features invincibility frames during windup but suffers severe endlag on a miss. |
| Holding Back | 30% Max HP | 15s | Yes | A chambered lunge followed by an aerial pursuit, culminating in hammering the opponent into the concrete. If opponent blocks the initial lunge, user is locked into animation. |
| Visceral Drive | 38.5% Max HP | 14s | No | A brutal three-hit strike sequence transitioning into a throat grab, wherein the user drags the opponent's face across the terrain. Operates as an unblockable command grab. |
| Death Leap | 25% Max HP | 15s | No | An aerial repositioning tool that transitions into a steep V-shaped dive-bomb, creating a localized AoE damage crater. |
| This Is Over! (Ultimate) | 52.5% Max HP | 1x Per Life | No | Paradigm-shifting ultimate. Cinematic swipe, ascend to sky, crash down generating arena-wide explosion. Instantly heals to 100% HP and resets all ability cooldowns. |
The tactical depth of this ultimate lies in its secondary effects: activation instantly heals the user to 100% health and completely resets all ability cooldowns.
Quick slash animation that can catch opponents off-guard
Character rises into the air - brief window where opponents may attempt to escape the blast radius
Massive AoE explosion dealing 52.5% damage to all nearby opponents
Health restored to 200 HP and all cooldowns reset - ultimate ability restored
When an opponent is reduced to 30% HP or lower, The Conquered's standard abilities morph into hyper-violent execution animations.
The "Holding Back" finisher features a prolonged, rhythmic beatdown where the user literally pauses to catch their breath before delivering the final blow.
The "Visceral Drive" finisher triggers a unique counter-animation where the opponent attempts a futile retaliatory punch, only for the user to catch their fist and repeatedly headbutt them to death.
The yellow portal spawns at random locations within the arena. When it appears:
Use our interactive Frame Data Engine to analyze every ability and plan your optimal combo rotations.